You can't just put random sounds and rhythms and proclaim this is a song.
There isn't an established structure : the so-called drop do not bring any contrast, therefore they are practically invisible.
The sound design is unoriginal, and violent : it sounds like you wanted ALL the sounds and instruments to be ALL POWERFUL, but sound design is about the sounds working TOGETHER, not all of them being ear-destructors.
I don't know what you are hearing, but this is very original, plus the fact that the songs are, of course, random, but they are set to fit the song. The sound design is supposed to be violent, hence "Strong Force". In the sense of sound design, it is called "Strong Force" in that all of the instruments (especially the bass drums) are attacked. Also, your definition of a drop will be different from anybody else's. After the break following the second drop, the feel goes from all-powerful (as you called it) to solemn (but still somewhat attacked).
Now back to the random sounds:
The sounds are, in fact, random. I wanted to mainly apply the cinematic feel, but also supply the sense of a variety of sounds into the songs. The beginning is a reverbed GMSynth Square, designed to give it a feel of a post-Armageddon-era game. There are two kinds of the synthetic plucks (high and low), both of which play on the second half of that given measure (first measure is low plucks, second measure is high plucks). Now for the strings. There are two types of strings used in this song (natural DirectWave and synthetic DirectWave, both of which are the two String Ensemble DirectWave presets). The lead in the drop is significantly different from the main lead. It is more reverbed, plus it is a DirectWave+MiniSynth combination preset, not much else to say about it. Now for the percussion. Yes, I did overlayer the kicks, but I intentionally did so to give the harsh part of the main feel of the song. Here is another very important part, you bass and subbass. I used a Picked Bass guitar for the subbass, and a 16th-note-segmented Chopped Bass for the bass and subbass support. Now for the main drop instruments, the wubs. I used two wubs (a Double Octave Wub and a Big Wub). The Double Octave Wub has a three purposes: a filler for the the drop, support for the Big Wub, and support for the High Plucks. The Double Octave Wub is a MiniSynth+GMSynth combination preset. The Big Wub, the main drop instrument, was the big key to the drops in this song. It was a special GMSynth preset I created in the process between Truth 2 and this song. In a lot of my dubstep songs after Strong Force, I have used this preset.
(speaking of dubstep) I am, in fact, still new to dubstep. This song was my first successful attempt at a dubstep song. This song is set as a big milestone for me. I have done more advanced, but I can't go too much over the top. I don't have the full version of FL Studio, but I have FL Studio Mobile, in which I used this to create Strong Force.
So that is pretty much it. Hope that clears it out (or not, but if you are still against this song, I can try to do better).
c'est vraiment ce qu'on appelle dans le métier une track en béton de type classique
Et si on regarde bien, on voit que le morceau monte et continue même en dehors du graphique
MC Ray.Mond Q-No
En fant le mêmin en sinverse, je l'açus à Courome qui prait une lon d'égance
àjet d'un bton.
Le skill augmente d'un petit pas à chaque chanson. Impatient d'être le 11 pour la suivante !
Content que tu aimes.
5 stars ! I love the part from 52" to 1'32". Boom Boom Boom
BANG BANG WOB WOB
I'm still waiting for YOUR Dubstep.
That's Pro !
And why did you remove your song "Creati\/e" ? It was your best bass solo imho. =)
Awesome and Pro !
What a cool song !
You are increasing the quality of the Audio Portal.
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